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HURRY UP

Hurry Up is a first-person platformer showcasing level design, mechanics programming, and team-based asset integration. I was responsible for game design, programming, and Unity implementation, while collaborating with my fellow students on asset production.

"Step into the whirlwind world of Hurry Up, a fast-paced first-person platformer that challenges you to defy gravity, master momentum, and push your limits. Your goal: reach the eye of the storm — before you’re swept away!"

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